Excepteur sint occa- ecat cupidatat

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Lorem ipsum dolor sit amet, consectetur

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Suspendisse eget ante vitae ligula posuere

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Quisque malesuada libero sed odio

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Maecenas in enim vene- natis libero

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Phasellus feugiat conse- ctetur sapien

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Reviewers, Ratings and the love-hate relationship between them.

Hey everyone, welcome to yet another edition of Rant-Blog.

This is how it's going to go.
It's late, and I'm a bit tired, wired, yet inspired...and for some reason I'm rhyming.
*facepalm*

This is going to be a plain, kinda ranty blogpost and I'm just going to say what's on my mind.

So I've been reading this local IT/Gaming magazine,
and I found myself just slightly annoyed by the fact that a reviewer rated the new PC port of Metal Gear Rising with a 76/100.
Let's just get this out of the way by saying that I'm slightly partial, and that I love this game.

Now, I know ratings are kinda stupid, and everyone has their own opinion, but this irked me verily.
The thing is, the person reviewing it for a magazine, or an open, known, public website, whilst using the word "We" instead of "Me" when writing the review, should review the game objectively, not SUBjectively.
What I mean to say is, if you're going to express yourself in a way that is supposed to indicate that an entity (a magazine, a website, a community) as a whole comes to the same conclusion, don't subjectively rate and review something that you personally come to dislike.

This person, while giving MGR a rating of 76 proceeded to rate "Steamworld Dig", a game that I've personally reviewed (a link can be found here, you should check it out) with a rating of 84.
Now, as far as ratings go, that's just a tiny bit high for what that game actually is.
If I had to say myself, I'd give it a flat 80 on that scale.

If we were to rate ALL games on the same basis and on the same scale, there's just no fucking way a game like Metal Gear Rising gets a rating lower than fuckin' Steamworld Dig.
There just isn't. Let's be clear about that.
We're not talking about Bastion here, or a Braid, of the likes of Limbo.
We're talking about a glorified version of MOTHERLOAD for fuck's sake.
The game is not better than Metal Gear Rising.

On it's own rating scale, for indie games, fuck yes, it's worth the buy, and the playthrough.

Revengeance, on the other hand, is a spectacle fighter, it's meant for you to enjoy the game and go "WOW, I CAN DO THAT?!" every five minutes, and feel like a badass while doing it.
And it's the best goddamn game of that sort on the PC as of now.

I'm going off topic here.
So this guy (I'm going to start referring to him as the "guy" from now on) obviously has a boner for VS Fighting games, because he's been into them, and he's played them competitively and whatnot.
Every VS Fighter gets at least an 85+ from him, and he always reviews that particular sort of games.
Whether it was Street Fighter, or Mortal Kombat, or Skullgirls, or any version of GuiltyGear/BlazBlue, the rating was always high.

All of this guy's reviews are subjectified, and rated as how he perceives the game.
You should not be doing reviews if you're going to give every fucking spin-off of Super Turbo Street Fighter 16 Mega Ultra Arcade Special Capcom Edition the rating of through-the-roof, and crap on everything else because it's not your cup of tea.

To conclude this.
If you're going to use the word "We" while doing a review for a magazine, do not SUBJECTIFY your reviews.
People want to read about how the MAJORITY feels about this game,
not how it wasn't good enough for you alone, because you don't like the genre.

Thank you for reading this, I appreciate you guys taking time to stumble onto this humble blog and read my reviews, thoughts or rants.
I really do.

See you next time !

EDIT: I made a boo-boo. The guy actually reviewed KickBeat Steam Edition, which is even worse. Apparently, a rhythm game where you push keys in the corresponding color to the keys on your gamepad for some reason deserves a higher rating than 80 ?

*headdesk*

When trying to port forward your router, make it easy on yourself,
use http://portforward.com/ and follow instructions.

Also, NEVER use online port checkers, because they don't work for SHIT.
Download a small program that allows you to do the same thing, and use that.

That is all.

 

~ SPECIAL MEGA GUIDE FOR PLAYING LEAGUE OF LEGENDS ~

This is a brief explanation for achieving maximum results
in League of Legends with minimum effort !!!

 IN ONLY FIVE (and in numbers, 5) STEPS !!!

Start Menu
Control Panel
Programs and Features
League of Legends
Uninstall

That takes care of all of your problems !

Enjoy the rest of the day and find something PRODUCTIVE to do with your time !









P.S. Metal Gear Rising Revengeance review coming SOON™

VOTE Raiden for President 2014.



METAL GEAR RISING: REVENGEANCE IS FUCKING FUN. YOU NEED TO BUY IT.
YOU NEED TO PLAY IT. YOU NEED TO LIVE IT.

VOTE RAIDEN FOR PRESIDENT 2014.

p.s. made the meme myself.

~~~UPDATE !!!~~~
GIF VERSION !!!



Batman - Arkham Origins

Unlike its older siblings, Batman Arkham Origins wasn't made by Rocksteady.
The "brainchild" of Warner Bros Games Montreal, this game is inferior to its predecessors.

The game feels more like a pricey expansion pack for Arkham City than a full, stand-alone game.
Most of the gadgets return (which is kind of a paradox), with slight re-skins or tiny adjustments, to make them seem new.
The doublehook, or the ice grenade, for example.

They did try to expand the city, but for more than obvious reasons; to prolong the game.
But, because they were aware that most of the gamers out there would find it tedious, they implemented fast-travel via the Batwing, which then completely removes the point of a much larger city.

The inexperience of the crew that made the game shows so easily ingame.

One of the biggest design flaws that I noticed while playing was a simple pathing issue.
I'm kind of loose when it comes to said issues, I try not to hold it against the games I like,
and I WAS RATHER EXCITED for this game. You know, high hopes and all.
Why wouldn't I be, Asylum and City were way more than decent games.
But I just couldn't hide the disappointment with this game.

The problem manifests itself at about half the game in, where you enter a hotel in Gotham.

Spoiler alert.

You go through an amusement park-like contraption that our beloved Joker left for us,
you pick up some things, you make progress.
Now, the issue I was referring to concerns a balcony you end up on when you go through the whole ordeal.
There's a story-related trigger involved after this point that takes you out of the hotel entirely, and you never have to go back on foot, but when pathing back through this room (if you're a completionist, and you're chasing trophies and whatnot),
you can clearly see the doorway that you need to take in order to leave the room.
The doorway is unobstructed and the only logical thing you'd have to do is use your cape and simply glide to the door, and leave the room.
I guess that was too simple for WBG Montreal, and they decided "NOPE, YOU BETTER GO THROUGH THE WHOLE ROOM ON FOOT, BECAUSE WE CANT HAVE YOU TAKE A 2 MINUTE SHORTCUT, NO SIR".
When trying to glide to said door, the game triggers a pitfall event and puts you back on the balcony.

Sloppy game design. Very very sloppy game design.

Upon launch there were many, MANY bugs. Game crashing for no apparent reason,
unresponsive commands, game-breaking glitches (one of the broadcast towers simply locks you inside, and you cant progress unless you load a check point, leaving that one place unresolved), and so on.

Also WBG Montreal clearly decided to make the ratio of Combat-to-Stealth much higher, since there's so many goddamn fights involved, and not enough stealth sections.
It was so fun playing with thugs and hoodlums in Arkham City or Asylum, hanging them from gargoyles, tackling them from ventilation shafts and whatnot.
Here, nnnnnot so much.

I'm not sure if this was a game problem, but this is my own experience.
The fighting doesn't feel the same. It feels more sluggish, slower, unresponsive.
Some fighting animations could not be interrupted unlike in Arkham City,
and you'd just get hit by common thugs over and over.
I've had many gameovers by thug-beatdown because of unresponsive controls.

Like weapons, everything else in the game is recycled in some way, shape or form.
The Riddler trophies are back, and I'm fine with that. It was a nice little puzzle sidequest,
for when you felt like taking a break from bashing skulls in.
But there's stuff to scan again, there's the same find-all-signs-solve-all-things-to-make-a-mysterious-character-appear, and I personally have a problem with that.

To anyone who has played the other two Arkham games, its more than clear that WBG Montreal simply didnt bother with their game.
They sat down around a table, decided they'll just cash-in on an existing franchise,
recycle EVERYTHING from the previous game,
and use the rest of the budget they had to hire someone to write a decent story at least.

Half-assed villains with completely forgettable faces and personalities (I seem to recall there was some kind of a snake-girl or something, but meh), 
too much bloody fighting, not enough stealth scenes, bugs, and multiplayer.

Yes, you've read that right. A Batman Arkham game has MULTIPLAYER

Now, I have to admit, I did NOT finish this game. I got to about 70%, and then I just outright stopped playing.
The game didn't hold any interest for me, there was nothing pulling me back to play it,
no "leash-tugging", no promise of excitement, nothing.

For all of this, BATMAN: ARKHAM ORIGINS gets a

~WARNER BROS GAMES MONTEREAL / 10~









*Phew*
There, I'm done with this review. Fuckin' just, put it to rest, and let it die peacefully.
Now where's my 3DS and my Zelda games... *rummages*

~~~~ UPDATE ~~~~

FANART !!! BIT-RANT HAS FANART O_______O

Here's a Cali-Batman, making sure Gotham is safe, and all the criminals and thugs piss their pants before going to bed~
Also, the Moon is either derpy or lonely. Or whistling at the sight of Calibutt.



This awesome chibi-masterpiece was done by majortom, thank you so much !!!

SoRR OST

I got into such a nostalgia-trip lately, and this playlist has been found guilty for said nostalgia-trip.
http://www.youtube.com/watch?v=JWBf7Ncd8UE&list=PL14F3B38835350019

This is a complete playlist of the soundtrack of Streets of Rage Remake (which I'll do a review for in the upcoming days),
the soundtrack is absolutely mindblowing-awesome if you're into the 80's to 90's tunes.

Give it a whirl !

FARTMAN: Arkham [not-so]Original

This game sucks balls.
Not in a good way.

That is all.

I'll do the rest of the review tomorrow, when I feel more inspired to bullshit.